Wednesday 10 April 2013

Trying a little Motion Capture with Autodesk Motion Builder...


James Ensor and I have been getting to grips with a little Motion Capture. It's been something that we've wanted to try for a while now and we wanted to learn the fundamentals behind using it in the Production pipeline. The video above shows a sequence of Motion capture (A C3D file that is readable in Autodesk's Motion Builder) that is moving in realtime. We took the movement and assigned a figure to it, and learned the process of exporting the file, sequence and character movement to and from Motion Builder and Maya - and we wanted to discover where we can go despite our lack of knowledge in the subject matter and our limitations, but we will be moving forward on attempting to assign a character to this rigged movement in the near future.





Skeleton and motion points joined up to create the human anatomical structure. 


And a rough character model applied to the motion in Autdodesk Motion Builer. 

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