Friday 1 February 2013

Second Project Proposal ... WITH ADDED REALISATION!


Updated Project Proposal 

In my first project proposal that went into detail on what i was to produce this term and where I wish to go in future prospects; I was committed to producing a short film that would showcase a directing flare and unique visual style true to my own. A film that demonstrated collaborative efforts and my understanding on the role of a director and the general knowledge they must know in order to shepherd a production through to the very end to meet a deadline/release date. 

In the last couple of weeks, I have spent time developing a short film idea; and In the mean time, i have began an introspective journey that has made me realise that perhaps a show reel of collective work may be more beneficial for me to produce, versus my short film proposal. 

A show reel of collective work I believe may be more beneficial for me to create - as the goal of one creating a show reel is to display this to a prospective employer. 
After time taken to research and consult with my tutors, I have discovered that a show reel will be a more accessible and diverse way to display my own abilities within a collaborative and singular effort of collective short pieces. 
I think that when I apply for a job, the chances are slim of any employer sitting down and watching a whole film, no matter how long or short in length. Considering that films, both long or short run on certain formulas of film language - by the time a film has began to unfold it's story elements an employer may have began looking at another show reel. This is dangerous and can ruin prospective job opportunities. If I were to create a film this term, at an assumption that will be 3 films that I leave University with and I would like to challenge myself to create a diverse and creative show reel that shows off what I can do. 

So while my eventual career prospects of Directing Animation have not changed, I believe that to be a director, a general knowledge (at least) of all aspects of production is needed - with an added emphasis on Pre-Production and ensuring that the vision created by the Director in this stage is shepherded through to the very end of post production. So with this in mind, I intend to further develop and showcase an intricate and unique visual style that I may claim my own that will be used from the production design stages, through to the way the formula and language in the storytelling mechanics are used. I can see myself in numerous role's in any given studio before I ever reach directing, I don't wish to be naiive and not realise this - So I wish to develop my skills as an general artist who can specialise. But keep that 'Directing Flair' wide open for myself. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------

I intend to create: 

- A short sting. Between 10-15 seconds in length. This shall be a collaborative effort and an idea named 'Whipped Cream' is currently in development. This will be a very short film that shows my ability to collaborate in a team and also full fill what I require from an Animated Production - whilst carrying through the smallest story/gag elements that show a 'directing flair'. This film, I can imagine will be heavy on compositing, like my previous first year sting; so this will be an avenue for me to explore and develop, and see If i can churn out a key visual 'look' that was present in my last film, and bring that on through into a new production. 

- Several 2D & 3D Animation sequences with an emphasis on Lip-sync & Performance. This in itself will be a chance for me to develop my animation skills, my sense of timing and also further my drawing skills by specifically using characters that I myself have created. 

- An array of Pre-production work that ranges from Storyboards, Moving Animatics, Colour Scripts, Mock-Ups, Character designs and Pre-visualisation. The focus here will be on Storyboarding. Storyboarding will demonstrate again the 'Directing flare', a sense of visual space, storytelling and timing. 

- A selection of my best work produced in Autodesk Maya. Whether this be Animated pieces, or a layout design. 

- Also any freelance work that I have undertaken that shows I have some experience in an Animation job. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------

Whilst researching what make's for an industry standard show-reel, here is the list that I have compiled together. 

- Keep it short, sharp and sweet. 

- It's better to leave an audience wanting more, than for them to be bored and fast forwarding.

- Australian VFX company 'Animal Logic' (made famously for the Warner Bros. Animated film 'Happy Feet') claims that 3 minutes is long enough for a show reel. 

- A show reel should contain your best work and only that. 

- Think about what is relevant to the job that you are applying for and the discipline that you aspire to. 

- You may have some great work that you are very proud of from a different role, but if it's not relevant, you are not helping yourself get a job. 

- Take any criticism positively. 

- If you are keen to add a soundtrack to the Show reel, it should compliment the vision, and not dominate or distract. 

- Drawings are important to include if you are applying for an artistic role; as well as the value to a prospective employer. An animators drawings might show an understanding of balance, weight and movement. A modellers drawings may show an understanding of mass and proportion. 

Photography is a great study for lighting artists, and finally design, layout and composition of painting and drawning can be helpful when looking at a compositors work. 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------



No comments:

Post a Comment